A Hark H'Jarad Affair: Veiled Faith
Human Police Marshal
== Created Using Wizards of the Coast D&D Character Builder ==
Rennik Thal, level 8
Human, Ranger (Hunter)
Archery Style Option: Crossbow Hunter
Ranger Wilderness Knacks Option: Wilderness Tracker (Ranger)
Ranger Wilderness Knacks Option: Ambush Expertise (Ranger)
Level 4 Wilderness Knack Option: Watchful Rest (Ranger)
Versatile Expertise Option: Versatile Expertise (Crossbow)
Versatile Expertise Option: Versatile Expertise (Light blade)
Level 8 Wilderness Knack Option: Mountain Guide (Ranger)
Human Power Selection Option: Bonus At-Will Power
Political Rebel (Political Rebel Benefit)
Theme: Sentinel Marshal
FINAL ABILITY SCORES
STR 10, CON 9, DEX 20, INT 14, WIS 14, CHA 14
STARTING ABILITY SCORES
STR 10, CON 8, DEX 16, INT 13, WIS 14, CHA 14
AC: 23 Fort: 17 Ref: 22 Will: 20
HP: 56 Surges: 5 Surge Value: 14
Athletics +9, Bluff +13, Diplomacy +14, Insight +13, Nature +11, Perception +13, Stealth +14, Streetwise +12
Acrobatics +9, Arcana +6, Dungeoneering +6, Endurance +3, Heal +6, History +6, Intimidate +6, Religion +6, Thievery +9
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Wild Talent: Far Hearing
Wild Talent: Know Direction
Wild Talent: Sensing Eye
Sentinel Marshal Utility: Marshal’s Interdiction
Ranger Utility: Aspect of the Seeking Falcon
Ranger Utility: Aspect of the Pouncing Lynx
Ranger Attack: Disruptive Shot
Ranger Attack: Aimed Shot
Ranger Attack: Clever Shot
Ranger Attack: Rapid Shot
Ranger Utility: Aspect of the Pack Wolf
Ranger Attack 1: Twin Strike
Streetwise Utility 2: Secrets of the City
Sentinel Marshal Utility 2: Marshal’s Pursuit
Bluff Utility 6: Faulty Memory
Level 1: Sly Dodge
Level 1: Mark of Detection
Level 2: Connected
Level 4: Two-Fisted Shooter
Level 6: Iron Will
Level 7: Versatile Expertise
Level 7: Skill Training (Insight)
Level 8: Wild Talent
Rat Form Leather Armor +2 x1
Eyes of Charming (heroic tier) x1
Spider Bolt +1
Shiver-Strike Ammunition +1
Quarrel of Biting +1
Dispelling Bolt +2
Identification Papers with Portrait
Gray Rain Cloak
Bracers of the Perfect Shot (heroic tier) x1
Quenchquiver Hand crossbow +2 x1
Lesser Cloaked Rapier +1 x1
Tethercord (level 3)
Goodnight Tincture (level 6)
Flamebane Bomb (level 3)
== End ==
Rennik Thal is a severe looking Marshal of the Outer Ring. When not in a disguise, he wears a supple-looking suit of leather armour with a cream shoulder-sash. A grey cloak is frequently used to obscure his face and uniform. He carries a crossbow on his hip, conspicuously missing its lathe/prod, and a quiver in the small of his back. He is typically a stickler for rules and protocol, but lets smaller indiscretions pass under the radar when the situation calls for it.
While he doesn’t speak about it really at all, he pays service to Sinn’Tot Kaielif and Krhoratt’Tan.
Rennik was born a sickly child, and had many close calls with poor health at an early age. His parents were living in the Outer Ring of the Citadel at the time, but couldn’t afford the help of the more skilled healers. By luck and hard work, they managed to scrape enough together to raise Rennik until he was old enough to walk.
At the age of 4, Rennik awoke in the middle of the night to hear footsteps and a crash from elsewhere in the house. He his under the covers until it went quiet again, and when he mustered up the courage to venture out and see what had happened, the house was empty. Thankfully the neighbours were kind enough to look after him until his uncle arrived.
His uncle made arrangements for the house to be sold, and took Rennik with him to a village outside the city where he could raise him with the help of his wife. The only thing Rennik had left of his parents at this point was his mother’s silver locket. He’s never been able to bring himself to open it.
Rennik grew up in the small village of Dryhollow on the outskirts of the Forests of S’Dann and Bann Bara Dann Barrens with his uncle Nemian, his wife Lera, and their two children, Yanos and Odrea. Rennik had a hard time getting accustomed to his new life, as being out in the country near two very hostile regions had challenges unknown to a city child, and he still wasn’t old enough to quite understand that his parents weren’t coming back. As he grew older and more independent however, he did slowly come to understand his situation; although the unanswered question of how it came to be festered in the back of his mind.
While his sickly nature didn’t follow him from the city, Rennik never regained the strength he lost while bedridden, and consequently resorted to tricks and quickness to keep up with the other children during play. What chores he was assigned mainly amounted to repair and maintenance, his small frame and good balance making him useful for work in awkward spaces. While generally good-natured however, Rennik developed a quick temper and unhealthy distain for unanswered questions that increasingly got him in trouble for rash accusations and admonishments spoken in the heat of the moment.
Arguably the most defining moment in Rennik’s life was at the age of 10, when it appeared that Yanos and another of the village children had gone into the forest on a dare. Needless to say, the village was in chaos, with yelling on all sides for and against going into the woods to find them. The distance that had grown between Rennik and the other villagers detached him from the hysteria of the situation, and after some searching and pointed questions, discovered that they had both chickened out, and were hiding in a copse of trees behind the lumber mill. Rennik had found his calling.
Before he could hunt, Rennik studied what he could from the adults that made it their profession, and practiced on his friends. When he was old enough, he began to see how much in common people and animals had as he tracked, trapped and killed those animals that made the forest’s edge their home. The temptation to track one of the beasts that lived deeper in the forest was great, but at least initially, his caution outweighed his ambition.
Not the least in part to his single-minded devotion, Rennik quickly became the best hunter in the village. He still needed help moving the larger beasts he felled due to his small stature and poor strength, but excelled in tracking, trapping, and shooting them. Unlike the other hunters, Rennik opted to use a crossbow for his work, favouring a single accurate and powerful shot that didn’t require any strength to maintain aim with. While Rennik didn’t mind earning a living as a hunter of animals, his desire to hunt people drove him to resolve a return to the Citadel of H’Jarad and join the police.
When his uncle learned that Rennik planned on returning to the Citadel, he asked him to wait another year before leaving. On his next birthday, a strange looking traveller arrived on his uncle’s invitation; Nemian didn’t introduce the man, but convinced Rennik to have him ink a “family tattoo” on his scalp. The process was excruciating, and Rennik would all but have blocked the memory out, but for the next few months he spent wearing hats and growing his hair back. He found his eyesight improved dramatically once he settled in the Outer Ring.
- [ ] Uphold Law and Order of the Outer Ring
- [ ] Investigate disappearance of Parents
- [x] Become worthy and blessed to enter the Inner Ring
Prime Concept: Marshall of the Outer Ring
Fatal Flaw: Suspicion at his core
- You’re not getting away
- To the letter of the law
- Whatever it takes
- Will not be bullied
- Friends in all places